Calculator Issues with Progressive Fuel and Resource Management

I'm using the calculator to plan a multi-stage Evolution outpost for power, where only the highest-tech fuel production is active at any time (e.g., Coal → Fuel → Turbo → Rocket → Ionic). Using smart splitters, the system is designed to shut down lower-tech fuel production as the next level is activated, ensuring maximum efficiency for incoming raw resources (RSS).

The tool successfully plans for max production to optimize resource input. However, when I connect the remaining RSS flow to a second project, the "Space Needle" outpost, the calculator enters an endless calculation loop and freezes. Disconnecting the Space Needle project or manually resetting the fuel outpost temporarily resolves the issue.

The Core Problem: Over-Calculation of Resource Consumption The tool appears to be over-calculating resource consumption when a global resource input (from simulated miners) is connected.

Instead of calculating the resources needed based on downstream demand (the number of buildings required), the tool attempts to consume the maximum available global input for specific items like oil, iron, or concrete.

For example, if only 20 buildings are needed, the calculator shows production for thousands of the item, consuming all available raw resources.

Deleting and re-placing the building only temporarily fixes the calculation; connecting the global input again triggers the over-consumption bug.

The calculator should base resource consumption and production on the final, measured demand, especially since no storage containers are in the production chain to absorb excess output. I should not have to manually limit the number of buildings.

I am not sure if this is similar to the: Priority Splurger combined operation issue

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Upvoters
Status

Rejected

Board
💡

Bug

Date

4 months ago

Author

Valyn Hernalth

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