Rejected
25% Recipes in Blender not Rounding Up
Solid items shouldn’t ever become fractional; the game always rounds up, and guarantees a minimum of 1 input.

Michael Paddock 19 days ago
Rejected
25% Recipes in Blender not Rounding Up
Solid items shouldn’t ever become fractional; the game always rounds up, and guarantees a minimum of 1 input.

Michael Paddock 19 days ago
Electrode circuit board incorrect output number
Connecting petroleum refinery to circuit board assembler cause output count updated to 0. Alt. recipe: Electrode circuit board Before connect: After connect:

Luxuria GK 19 days ago
Electrode circuit board incorrect output number
Connecting petroleum refinery to circuit board assembler cause output count updated to 0. Alt. recipe: Electrode circuit board Before connect: After connect:

Luxuria GK 19 days ago
Blueprint Belt Bug
When I saved my blueprint and placed it, my belts were turned and glitched into my spliters and Constructers. Here, the belt flipped completely around and was inside the constructor. It is in the experementel Version.(1.2.2.2)

Xander vandeput 27 days ago
Blueprint Belt Bug
When I saved my blueprint and placed it, my belts were turned and glitched into my spliters and Constructers. Here, the belt flipped completely around and was inside the constructor. It is in the experementel Version.(1.2.2.2)

Xander vandeput 27 days ago
UI is blurry on MacOS after 1.8.1
Hi, I usually download the small version from https://satisfactorymodeler.itch.io/satisfactorymodeler and run it with “ java -jar modeler.jar”. After 1.8.1, the UI is blurry. I tried many parameter iterations provided by Gemini, but nothing improves the situation; the UI remains blurry. I’m running the app on a MacBook Air M1.

krbi about 1 month ago
UI is blurry on MacOS after 1.8.1
Hi, I usually download the small version from https://satisfactorymodeler.itch.io/satisfactorymodeler and run it with “ java -jar modeler.jar”. After 1.8.1, the UI is blurry. I tried many parameter iterations provided by Gemini, but nothing improves the situation; the UI remains blurry. I’m running the app on a MacBook Air M1.

krbi about 1 month ago
Rejected
Incorrect Calculations using Priority Splitter and Storage Containers
Version: 1.11.1 When I use a priority splitter and connect the slave output to a storage container, all parts are redirected into the storage container and the master output contains 0 parts. This breaks every calculation. In the previous version, this still worked as expected and only the overflow was routed into the storage container.

Matthias Hein about 1 month ago
Rejected
Incorrect Calculations using Priority Splitter and Storage Containers
Version: 1.11.1 When I use a priority splitter and connect the slave output to a storage container, all parts are redirected into the storage container and the master output contains 0 parts. This breaks every calculation. In the previous version, this still worked as expected and only the overflow was routed into the storage container.

Matthias Hein about 1 month ago
Completed
Assembler doesn't caclulate changed recipe part cost multiplier
I’ve seen that only the assembler doesn’t change any calculations when changing the new recipe cost part multiplier as it does in the game. 2 screenshots of it not changing (the same values of the assembler are the same even though i changed settings from 1 to 1.5) Maybe I have done something wrong, I don’t know, but I attach everything that’s wanted: save file: settings.js I think it should be version 1.11.0

Kairit00 about 2 months ago
Completed
Assembler doesn't caclulate changed recipe part cost multiplier
I’ve seen that only the assembler doesn’t change any calculations when changing the new recipe cost part multiplier as it does in the game. 2 screenshots of it not changing (the same values of the assembler are the same even though i changed settings from 1 to 1.5) Maybe I have done something wrong, I don’t know, but I attach everything that’s wanted: save file: settings.js I think it should be version 1.11.0

Kairit00 about 2 months ago
Completed
Loading an existing file with the "Translations & Number Localization" update resets all miners/extractors purity to "Normal" and level to "Mk. 1"
Exactly what it says on the tin. I updated the app today, and upon loading my saved layout, all miners were reset to “Normal” purity and “Mk. 1” level. I plan miners with “Parts Per Minute” turned off, so this breaks essentially my entire factory plan. I have attached my backup save from before the update (2026-04-22), as well as the backup generated by loading the file on the updated version (2026-04-24). It appears that the updated version is discarding the “Capacity” and “Machine” properties for all miners and extractors.

Aaron Loessberg-Zahl 2 months ago
Completed
Loading an existing file with the "Translations & Number Localization" update resets all miners/extractors purity to "Normal" and level to "Mk. 1"
Exactly what it says on the tin. I updated the app today, and upon loading my saved layout, all miners were reset to “Normal” purity and “Mk. 1” level. I plan miners with “Parts Per Minute” turned off, so this breaks essentially my entire factory plan. I have attached my backup save from before the update (2026-04-22), as well as the backup generated by loading the file on the updated version (2026-04-24). It appears that the updated version is discarding the “Capacity” and “Machine” properties for all miners and extractors.

Aaron Loessberg-Zahl 2 months ago
Modeler is preventing Windows sleep
Satisfactory Modeler is preventing Windows or my monitors from going to sleep when it is running. I am not a software person but I did some digging and see if this can help. Both of my desktop and laptop experiences the same issue, running on Windows 11 and Java 1.8.0_471. I have tried running `powercfg /requests’ but nothing shows up. In Process Explorer, some threads are continuous running but I am not sure if this is causing the issue.

feth 3 months ago
Modeler is preventing Windows sleep
Satisfactory Modeler is preventing Windows or my monitors from going to sleep when it is running. I am not a software person but I did some digging and see if this can help. Both of my desktop and laptop experiences the same issue, running on Windows 11 and Java 1.8.0_471. I have tried running `powercfg /requests’ but nothing shows up. In Process Explorer, some threads are continuous running but I am not sure if this is causing the issue.

feth 3 months ago
Rejected
Caterium ore output is wrong.
Caterium ore output on miners is only ½ of the correct production. Checked in game and wiki. Correct values should be: Miner Mk.1 Miner Mk.2 Miner Mk.3 Impure 30 60 120 Normal 60 120 240 Pure 120 240 480

Riku Rauhala 3 months ago
Rejected
Caterium ore output is wrong.
Caterium ore output on miners is only ½ of the correct production. Checked in game and wiki. Correct values should be: Miner Mk.1 Miner Mk.2 Miner Mk.3 Impure 30 60 120 Normal 60 120 240 Pure 120 240 480

Riku Rauhala 3 months ago
Rejected
alt Quickwire Stator is wrong numbers
in app steel pipe’s are 16 wire is 60 and stators’s are 8 in game they are set to steel pipe’s 15 wire 40 and stator’s 5

jtgovey501 3 months ago
Rejected
alt Quickwire Stator is wrong numbers
in app steel pipe’s are 16 wire is 60 and stators’s are 8 in game they are set to steel pipe’s 15 wire 40 and stator’s 5

jtgovey501 3 months ago
No input accepted (swaywm, Arch Linux)
I understand if my setup is too niche to support, but the application isn’t working for me on Arch Linux using SwayWM. When I launch the app, I see the quick start guide and a blank window. No input seems to change anything; the quick start window can’t be dismissed and the main/blank window doesn’t seem to accept any input. I tried disabling tiling for this app in case tiling was causing a UI element to be obscured, but that didn’t seem to help. Am I missing something obvious? Tried both the Steam version and manual installation from itch.io; same behavior on both. System info: $ inxi -CGMm Machine: Type: Desktop Mobo: ASRock model: B650M Pro RS serial: Firmware: UEFI vendor: American Megatrends LLC. v: 3.10 date: 10/24/2024 Memory: System RAM: total: 64 GiB available: 60.41 GiB used: 12.33 GiB (20.4%) Array-1: capacity: 128 GiB slots: 4 modules: 2 EC: None Device-1: Channel-A DIMM 0 type: no module installed Device-2: Channel-A DIMM 1 type: DDR5 size: 32 GiB speed: spec: 4800 MT/s actual: 5800 MT/s Device-3: Channel-B DIMM 0 type: no module installed Device-4: Channel-B DIMM 1 type: DDR5 size: 32 GiB speed: spec: 4800 MT/s actual: 5800 MT/s CPU: Info: 8-core model: AMD Ryzen 7 9800X3D bits: 64 type: MT MCP cache: L2: 8 MiB Speed (MHz): avg: 2985 min/max: 603/5272 cores: 1: 2985 2: 2985 3: 2985 4: 2985 5: 2985 6: 2985 7: 2985 8: 2985 9: 2985 10: 2985 11: 2985 12: 2985 13: 2985 14: 2985 15: 2985 16: 2985 Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 22 [Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] driver: amdgpu v: kernel Device-2: Advanced Micro Devices [AMD/ATI] Granite Ridge [Radeon Graphics] driver: amdgpu v: kernel Device-3: Tobii AB EyeChip driver: N/A type: USB Device-4: Logitech HD Pro Webcam C920 driver: snd-usb-audio,uvcvideo type: USB Display: wayland server: Xwayland v: 24.1.9 compositor: Sway v: 1.11 driver: gpu: amdgpu resolution: 3440x1440~144Hz API: EGL v: 1.5 drivers: kms_swrast,radeonsi,swrast platforms: gbm,wayland,x11,surfaceless,device API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 26.0.2-arch1.1 renderer: AMD Radeon RX 6700 XT (radeonsi navi22 ACO DRM 3.64 6.19.6-arch1-1) Info: Tools: api: eglinfo,glxinfo wl: swaymsg x11: xprop,xrandr

Anna 3 months ago
No input accepted (swaywm, Arch Linux)
I understand if my setup is too niche to support, but the application isn’t working for me on Arch Linux using SwayWM. When I launch the app, I see the quick start guide and a blank window. No input seems to change anything; the quick start window can’t be dismissed and the main/blank window doesn’t seem to accept any input. I tried disabling tiling for this app in case tiling was causing a UI element to be obscured, but that didn’t seem to help. Am I missing something obvious? Tried both the Steam version and manual installation from itch.io; same behavior on both. System info: $ inxi -CGMm Machine: Type: Desktop Mobo: ASRock model: B650M Pro RS serial: Firmware: UEFI vendor: American Megatrends LLC. v: 3.10 date: 10/24/2024 Memory: System RAM: total: 64 GiB available: 60.41 GiB used: 12.33 GiB (20.4%) Array-1: capacity: 128 GiB slots: 4 modules: 2 EC: None Device-1: Channel-A DIMM 0 type: no module installed Device-2: Channel-A DIMM 1 type: DDR5 size: 32 GiB speed: spec: 4800 MT/s actual: 5800 MT/s Device-3: Channel-B DIMM 0 type: no module installed Device-4: Channel-B DIMM 1 type: DDR5 size: 32 GiB speed: spec: 4800 MT/s actual: 5800 MT/s CPU: Info: 8-core model: AMD Ryzen 7 9800X3D bits: 64 type: MT MCP cache: L2: 8 MiB Speed (MHz): avg: 2985 min/max: 603/5272 cores: 1: 2985 2: 2985 3: 2985 4: 2985 5: 2985 6: 2985 7: 2985 8: 2985 9: 2985 10: 2985 11: 2985 12: 2985 13: 2985 14: 2985 15: 2985 16: 2985 Graphics: Device-1: Advanced Micro Devices [AMD/ATI] Navi 22 [Radeon RX 6700/6700 XT/6750 XT / 6800M/6850M XT] driver: amdgpu v: kernel Device-2: Advanced Micro Devices [AMD/ATI] Granite Ridge [Radeon Graphics] driver: amdgpu v: kernel Device-3: Tobii AB EyeChip driver: N/A type: USB Device-4: Logitech HD Pro Webcam C920 driver: snd-usb-audio,uvcvideo type: USB Display: wayland server: Xwayland v: 24.1.9 compositor: Sway v: 1.11 driver: gpu: amdgpu resolution: 3440x1440~144Hz API: EGL v: 1.5 drivers: kms_swrast,radeonsi,swrast platforms: gbm,wayland,x11,surfaceless,device API: OpenGL v: 4.6 compat-v: 4.5 vendor: amd mesa v: 26.0.2-arch1.1 renderer: AMD Radeon RX 6700 XT (radeonsi navi22 ACO DRM 3.64 6.19.6-arch1-1) Info: Tools: api: eglinfo,glxinfo wl: swaymsg x11: xprop,xrandr

Anna 3 months ago
Rejected
Application fails to start on Linux — ClassNotFoundException: satisfactory.modeler.gui.Modeler
The Linux x64 distribution fails to launch with a ClassNotFoundException. The bundled JAR (lib/app/satisfactory_modeler.jar) appears to be incomplete — it only contains satisfactory.modeler.SatisfactoryModeler.class but is missing the satisfactory.modeler.gui.Modeler class referenced at startup. Steps to reproduce: Download the Linux x64 package (from itch.io) Run./satisfactory_modeler.sh Error output: Exception in thread "main" java.lang.NoClassDefFoundError: satisfactory/modeler/gui/Modeler at satisfactory.modeler.SatisfactoryModeler.main(SatisfactoryModeler.java:9) Caused by: java.lang.ClassNotFoundException: satisfactory.modeler.gui.Modeler at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source) at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source) at java.base/java.lang.ClassLoader.loadClass(Unknown Source) ... 1 more Environment: OS: Fedora 43 (Linux 6.18.9) Arch: x86_64 Package: linux-x64.zip distribution Notes: The native launcher and bundled JRE work correctly. The issue is that satisfactory_modeler.jar seems to be packaged without the GUI classes. Only SatisfactoryModeler.class is present in the JAR.

wikimaster 4 months ago
Rejected
Application fails to start on Linux — ClassNotFoundException: satisfactory.modeler.gui.Modeler
The Linux x64 distribution fails to launch with a ClassNotFoundException. The bundled JAR (lib/app/satisfactory_modeler.jar) appears to be incomplete — it only contains satisfactory.modeler.SatisfactoryModeler.class but is missing the satisfactory.modeler.gui.Modeler class referenced at startup. Steps to reproduce: Download the Linux x64 package (from itch.io) Run./satisfactory_modeler.sh Error output: Exception in thread "main" java.lang.NoClassDefFoundError: satisfactory/modeler/gui/Modeler at satisfactory.modeler.SatisfactoryModeler.main(SatisfactoryModeler.java:9) Caused by: java.lang.ClassNotFoundException: satisfactory.modeler.gui.Modeler at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(Unknown Source) at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(Unknown Source) at java.base/java.lang.ClassLoader.loadClass(Unknown Source) ... 1 more Environment: OS: Fedora 43 (Linux 6.18.9) Arch: x86_64 Package: linux-x64.zip distribution Notes: The native launcher and bundled JRE work correctly. The issue is that satisfactory_modeler.jar seems to be packaged without the GUI classes. Only SatisfactoryModeler.class is present in the JAR.

wikimaster 4 months ago
Rejected
Too many connections goes to "?"
I couldn’t figure out why at some point the file stopped being able to converge on a solution, but upon testing adding/deleting connections I’m fairly sure it is based on a limitation on the program to handle a certain number of connections. The file I’m uploading is stable, but when you add 1-2 more connections (regardless of outposts or even splurgers) it will go to “?” that will never converge on a solution. You can test this file on anything, but I’ve specifically tuned it to fail as soon as you add one more beam, pipe, or concrete connection which all should be pretty light mathematically. I am a very novice-level amateur programmer so I’m not sure what exactly is the issue, but I suspect the algorithm get caught in a local minima because it’s trying to calculate too much at one time. The rest of the connections are much more complicated than this one so it should likely be simple addition for these connections.

Benjamin Hicks 5 months ago
Rejected
Too many connections goes to "?"
I couldn’t figure out why at some point the file stopped being able to converge on a solution, but upon testing adding/deleting connections I’m fairly sure it is based on a limitation on the program to handle a certain number of connections. The file I’m uploading is stable, but when you add 1-2 more connections (regardless of outposts or even splurgers) it will go to “?” that will never converge on a solution. You can test this file on anything, but I’ve specifically tuned it to fail as soon as you add one more beam, pipe, or concrete connection which all should be pretty light mathematically. I am a very novice-level amateur programmer so I’m not sure what exactly is the issue, but I suspect the algorithm get caught in a local minima because it’s trying to calculate too much at one time. The rest of the connections are much more complicated than this one so it should likely be simple addition for these connections.

Benjamin Hicks 5 months ago
Rejected
Building Cost of Dimensional Depots always shown for "Everything"
So, I created Starter Base outpost: It has only 8 Depots. It should use only 8 Mercer Spheres and 88 SAM Fluctuator in the Building cost, when selected “Current Outpost“, but in reallity it ALWAYS show cost of ALL depots from ALL outposts/”Everything”, regarding at “Current/Selected“ option.

Jeidoz 6 months ago
Rejected
Building Cost of Dimensional Depots always shown for "Everything"
So, I created Starter Base outpost: It has only 8 Depots. It should use only 8 Mercer Spheres and 88 SAM Fluctuator in the Building cost, when selected “Current Outpost“, but in reallity it ALWAYS show cost of ALL depots from ALL outposts/”Everything”, regarding at “Current/Selected“ option.

Jeidoz 6 months ago
Calculations go to ? (Question Mark)
I’ve been modelling my save file factories. I created outposts for the various production chains of end products. Mostly only extractors are on the top-most level. When connecting an outpost output to an output input, the entire file’s calculated numbers go to “?”. To recreate, open the export file, and there are two outposts near the bottom left, titled “Enclosed Beam and Automated Wiring” and “SAM Processing” When connecting the Steel Pipes is when everything goes to “?”

Vince P 7 months ago
Calculations go to ? (Question Mark)
I’ve been modelling my save file factories. I created outposts for the various production chains of end products. Mostly only extractors are on the top-most level. When connecting an outpost output to an output input, the entire file’s calculated numbers go to “?”. To recreate, open the export file, and there are two outposts near the bottom left, titled “Enclosed Beam and Automated Wiring” and “SAM Processing” When connecting the Steel Pipes is when everything goes to “?”

Vince P 7 months ago
Rejected
Cannot export alumina solution from an outpost?
Having created an aluminium factory, I would like to export excess alumina solution for use in another outpost. No issues within the outpost, and I can export the solid materials, but trying to export the alumina solution causes it to set the exported output to 0. Perhaps a bug?

Hans L. Falck 7 months ago
Rejected
Cannot export alumina solution from an outpost?
Having created an aluminium factory, I would like to export excess alumina solution for use in another outpost. No issues within the outpost, and I can export the solid materials, but trying to export the alumina solution causes it to set the exported output to 0. Perhaps a bug?

Hans L. Falck 7 months ago
Rejected
Water Loop in Battery Factory
When setting up a basic Battery Factory it is natural to loop the excess water back to an earlier stage of the production line. The second I loop the water back all the output gets set to 0. I set up an aluminium Factory which also looped water back, but this worked fine. Seems like a bug?

Hans L. Falck 7 months ago
Rejected
Water Loop in Battery Factory
When setting up a basic Battery Factory it is natural to loop the excess water back to an earlier stage of the production line. The second I loop the water back all the output gets set to 0. I set up an aluminium Factory which also looped water back, but this worked fine. Seems like a bug?

Hans L. Falck 7 months ago
Rejected
General bug calculates
There are quite a few calculation bugs; the software struggles with simple addition or subtraction. The image provided shows the type of calculation bug. It was just performing a simple addition, and after a while, the software crashed and refused to perform any further calculations; it was too much for it.

Geekphenix 7 months ago
Rejected
General bug calculates
There are quite a few calculation bugs; the software struggles with simple addition or subtraction. The image provided shows the type of calculation bug. It was just performing a simple addition, and after a while, the software crashed and refused to perform any further calculations; it was too much for it.

Geekphenix 7 months ago
Rejected
Modeler Keeps Mouse Focus
When using the Modeler it is keeping the mouse focus. When you alt-tab from Modeler into Satisfactory the mouse does not work to look around. You have to click into another application then into Satisfactory to get the mouse to work in game again.

Evan Trowbridge 7 months ago
Rejected
Modeler Keeps Mouse Focus
When using the Modeler it is keeping the mouse focus. When you alt-tab from Modeler into Satisfactory the mouse does not work to look around. You have to click into another application then into Satisfactory to get the mouse to work in game again.

Evan Trowbridge 7 months ago
Rejected
bug in calculating the parts needed
i dont know what is hepening but when i try and add the plastic from the “fuel” recepy it just gives me 0

ShakeDaBaby 8 months ago
Rejected
bug in calculating the parts needed
i dont know what is hepening but when i try and add the plastic from the “fuel” recepy it just gives me 0

ShakeDaBaby 8 months ago