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Making an outpost a "Blueprint" Breaks some functionality of priority Splitters

I was making a blueprint for Diluted Packaged Fuel, and I wanted the split between residual plastic and residual rubber to be uneven, but it would force the two to have equal inputs no matter what I did, until by chance I undid the thing making it a “Blueprint“ so it was only an Outpost instead.

What…?

Status: Rejected3 comments

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Comments3

  • satisfactorymodeler

    Team•

    Sep 25

    With it being an outpost there is only one copy of what is inside, since you have a limit of 2 rubber machines, the excess is sent to the plastic. With a blueprint without a limit it calculates 2.5 copies of the blueprint as can be seen in your screenshot, so now you have 5 total rubber machines that can accept all of the residue, thus none goes to the plastic.

    What you need to do to get what you want is you need to manually put a limit on the number of blueprint copies. In this case I think you want to enter a limit of 2 copies of the blueprint and then you do not need the priority splitter at a.

  • Samuel Herron

    •

    Sep 25

    Changed nothing except the “Blueprint“ status of the outpost

  • Samuel Herron

    •

    Sep 25

    One with it Being a Blueprint, the other not