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Machine Limit error after

Clock speed is still visible in fractions using the auto round off feature even after setting it to decimal value. Second is when i restart the game, the machine numbers go wrong, and it falls below the machine limit i have set. Dont know how exactly to show this but i am ready to provide a video in case you guys need it

Status: Completed13 comments

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Comments13

  • satisfactorymodeler

    Team•

    Sep 12, 2025

    Auto generated clock speed values will always be shown in fractions because it is also an input field and decimals can not always be precise enough leading to rounding errors. The settings to show decimal numbers only applies to the hover text.

    Can you upload the exported .sfmd save file for the second part?

    • Kaushik Vempati

      •

      Sep 15, 2025

      Oh okay, got it. Thanks for the clarification. Here’s the file. This issue started coming after I added sloops. I basically close the application and open it again, and the machine value automatically changes for some machines.

      main.sfmd

      58.8 KB

      Additionally, do you want me to upload the screen recording showing the issue?

      [NOTE: There is a lot of stuff I planned for my build, and some ideas can be given away by this file, so my request is to not put it out anywhere. Just dont want someone else to copy my ideas and implement them before me. Thanks for understanding tho, and a huge fan of you work. Made my life lot easier :)]

      • satisfactorymodeler

        Team•

        Sep 21, 2025

        Which values in particular are changing? You save is also in manual mode where you have to be careful about entering too many numbers. If you enter more than is needed some will arbitrarily be ignored, which can lead to different results. If you turn on red and orange highlighting it should highlight values that are not being used and don’t match what is entered, but I am not seeing those.

        • Kaushik Vempati

          •

          Sep 21, 2025

          I think this short video will better explain my problem:

          So here as you can see, I closed the modeler and then opened it again, and I am getting the red highlight for some outposts. I have to go enter those numbers in some of the machines(you can find them in the video) to set it back to normal, and I have to do this every time I open the modeler. One thing for sure is that I started experiencing this only after adding the sloops, and the machine limit seems to alter to those which have sloops in them. I hope this video is explaining the issue clearly, but let me know if you have any doubts!

          • satisfactorymodeler

            Team•

            Sep 21, 2025

            If you go into the menu to Settings→Style and toggle on “Highlight non-matching calculated values (Orange)” This will highlight in orange any machines where you have entered values that do not exactly match what is calculated (if it is not already highlighted red). With both the red and orange turned on, and once you have it calculating properly, do you see anything that is red or orange? You should only need to look at the top level as outposts will color if anything inside of them is colored.

            • Kaushik Vempati

              •

              Sep 21, 2025

              Usually my machines are not highlighted as orange or red, neither are any outposts. But once I close the app and open it again, the red color pops up to the outposts. The reason is because the machine limit number for some parts changes. The setting is turned on, both for orange and red.

              • satisfactorymodeler

                Team•

                Sep 21, 2025

                Can you upload the save you took the video with? I am not able to reproduce an inconstancy with the first one you uploaded.

                • Kaushik Vempati

                  •

                  Sep 22, 2025

                  1) This file is currently present without the red highlights(demo):

                  demo.sfmd

                  66.3 KB


                  2) This file has the red highlight everytime I restart the app(bug):

                  bug.sfmd

                  66.3 KB

                  • satisfactorymodeler

                    Team•

                    Sep 22, 2025

                    Those two files are identical except the only difference being the pan and zoom, which I cannot imagine effecting the calculations. I failed to reproduce any of the issues you saw. I even tried on windows and it works fine. The only things of any note I found were in SPIRE COAST, the merge for Heavy Oil Residue and Rubber is not defined. Same for Copper Ore in THE GOTHIC CATHEDRAL. Also the splurger for Heat Sinks in THE GREAT WALL has a connection back to itself. And Cloudy Diamonds in THE DIAMOND has an unneeded but correct value entered. None of these things however should be giving the issue you are seeing.

                    • satisfactorymodeler

                      Team•

                      Sep 22, 2025

                      In the about section in the Menu. Can you verify the version is 1.9.3 that you are seeing the issue with?

                      • satisfactorymodeler

                        Team•

                        Sep 22, 2025

                        I have figured it out! The problem is a bug caused when loading a save and auto round is set to true for the default value for that machine type and you have a clock speed set and a value set. In your case you must have auto round defaulted to on for “All Other” machines in the “Machine Defaults” section.

  • satisfactorymodeler

    Team•

    Sep 22, 2025

    The incorrect numbers after restart should now be fixed in version 1.9.4. Restart steam to force an update.

    • Kaushik Vempati

      •

      Sep 22, 2025

      Thanks a lot man! Its working perfectly now, truly appreciate your help. I guess you got an idea of what I am planning by now, and if it does work, will definitely give you credits in the build itself! Appreciate your work for the community and keep going!