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Priority Splurger combined operation issue

Following a Suggestion post, I’ve attempted to make an indicator to show any imbalance on a connection. I’ve made an Outpost that has two setups, one with 2 priority splurgers, one as a priority splitter and the other as a priority merger, the second using a single priority splurger. The first two examples use the first setup and successfully show a shortage from the source and an excess to the destination. The last two examples use the second setup and do not show the imbalance - should this work?

Screenshot attached.

Status: Planned2 comments

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Comments2

  • satisfactorymodeler

    Team•

    Oct 2, 2025

    This stems from the way I implemented the priority splurgers. If a connection point has nothing there, I treat it as if it did not exist, that is, zero parts go in or out of it. I do not treat it like other unconnected points where the parts just get inputed or outputed into nothing. I have been mulling changing this for a while so that the unconnected connection points can take or put into nothing like other connection points.

    So the difference in your top scenario vs your bottom scenario is that in the bottom scenario, the priority splurger can take as much as it wants from the input bottom priority and put as much as it wants to the output bottom priority. Hence why the bottom is undefined. In the top scenario the upper priority splurger cannot take unlimited and the bottom priority splurger cannot put unlimited, hence why there are no unlimited values flowing through.

    I may change this in the future to allow unconnected connection points on priority splurgers to behave like other connection points when not connected, but I do worry that could break some people’s saves.

    • Frabble

      •

      Oct 2, 2025

      Thanks for the update. I’ll just use the separate priority splitter/priority merger combo.